PAUL BERG
Paul Berg
Product Designer

Designing device management software for virtual reality headsets

Company
Oculus
Industry
Device Management
Deliverable
Web & Mobile App
Timeframe
Jul 2019 → Nov 2019
My Contributions
UX Design, UI Design, Interaction Design, Workshop Facilitation
Team
2 Designers

Problem

Oculus for Business was a virtual reality training solution for enterprises. While the solution worked well, IT and security teams at these enterprises now had to set up, distribute, configure, and keep track of hundreds or thousands of Oculus headsets for their company.

Solution

Build a Mobile Device Management (MDM) tool for enterprises to manage Oculus headsets at scale with the same level of control, insights, and efficiencies used to manage traditional work devices such as smartphones and laptops.

More specifically, we worked with the Oculus team to build a mobile app to rapidly scan and provision headsets and a web app to configure and manage headsets once they were associated with an account.

Interviews

We started by interviewing the client to better understand the problems faced by their customers, use cases we needed to support, and technical constraints to be aware of.

We discovered that companies needed a way to:

Research

We also researched existing enterprise MDM solutions and got our hands on an Oculus headset to familiarize ourselves with the current device setup and app installation process.

Screenshots of research

User flows and wireframes

Once we understood the business needs, user needs, and Oculus ecosystem we thought through the main flows and interactions of the web and mobile app. Designs were tested along the way by the the client’s user research team.

User flow diagram for signing up and creating the first headset order
Wireframes for setting up headsets with the mobile app
Wireframes for the mobile app onboarding
Wireframe of the first screen in the create new order flow
Wireframe of headsets added to an account
Wireframe of the shared settings page for a group of headsets

Mockups

These evolved into high-fidelity mockups and prototypes that were improved based on user feedback. We leveraged Facebook's design system for the UI.

List of all devices
Apps manager for a single device
A group of devices provisioned for a single location
The shared settings page for a group of devices
Example warning of a status change
Add app to library form
List of apps added to an account
The second step of the create new order form where users upload a list of serial numbers for purchased devices
The third step of the create new order form where users selects who they want their devices sent to
Screens for provisioning headsets using the mobile app

Handoff and development

Final designs were handed off to the client’s developers via Invision. We also supported developers during the build by answering questions, making design adjustments, and conducting design acceptance testing.

Sample pages from a design audit providing feedback to developers

Outcome

The Oculus for Business MDM solution was announced at F8, Facebook's annual conference, and was rolled out to pilot customers including companies like DHL, Walmart, and State Farm.

The F8 demo booth for Oculus for Business

Want to see the F8 announcement? Watch the live presentation and demo.